Friday, 29 June 2012

Blender nearly broke me... again

The 3d modelling assignment of creating 2 rooms in a 1930s Birmingham flat I approached with pleasure.  Enthusiastically I researched furniture and fabric patterns of the period.  Merrily I printed out pictures of the type of stuff I was going to create, and happily I annotated what I liked and the importance of detail for authenticity.

When it came to actually modelling the items, however, I was as lost as I always had been.  By the end of an entire day's lesson, I had achieved only 3 walls and a floor and a squashed box for a fireplace.  Blender, I had forgotten, is a nightmare.  I left the class miserably, promising tutor Chris that I'd download the hateful program onto my laptop and go back to the first 3D guide: creating a wind turbine.

This I dutifully did and spent 2 days attempting to follow the guide with over 20 attempts, but without a tutor or fellow students there to help me I didn't get past the second page.  Eventually, the night before the next lesson, having googled "blender for idiots" and "very simple blender guides" and not even achieved a 3D heart - I was ready to call blender a day and admit defeat.  Whatever part of my brain required to 'get' blender was obviously missing...  I was a failure...

The next day I sat down in the lesson and tried again to create an armchair out of a box, and miraculously, sort of succeeded!  Inspired by this I carried on - I managed to model my fireplace to look like my 1930s one!  Before I knew it I was making the standard lamp and an art deco table!  Incredibly, something must have gone in from all those failed blender guides.

I am well behind everyone else in my class, but this process has been a torturous one and to have created what I have (I know it's not very realistic or impressive really) gives me the biggest sense of pride I've had so far this term!







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